Gw2 dx12 config

Gw2 dx12 config. Who knows. Is Reshade play nice with those two? Should I bother given that I had no noticeable impact from Of course, adding the manager does take a bit of manual work, such as placing the files in a folder on the same drive as the GW2 install and deleting any addon files currently in the system, but by and large this new utility looks to be pretty self-explanatory. To enable logging, click the Logging tab and, under the heading ‘Boss logging’, check the box that says ‘save (after boss encounter)’. Try running without the -dx12 or -d3d12 command line \Users\[your_user_name] > AppData\Local\[Game_name]\Saved\Config\ 2 - Open the file GameUserSettings. also the value it brought is not close to as much as it would to be ported to work with dx11 Ingame UI based render selection for GW2 Allows selection of various render paths like DXVK, d912pxy and said paths with reshade. I installed GW2 Radial and Arc with that and just downloaded the DX11 release of GW2 Radial from the source above and replaced the respective files in the addon folder inside your GW2 Main Directory. I'll try DXVK. nvapiHack config option was deprecated, and a new option dxgi. Find these settings under "LB Settings") *If you aren't interested in Yolomouse you can skip to the "Gw2Hook" section* Press Alt-X on the keyboard to bring up the User Graphics Settings Menu, and from here select Developer Settings Menu. This is huge for me I haven’t played since IBS ended. ) while I've seen beast machines with even top tier processors send it to a crawl in cities of Guild Wars 2 EDIT INSTRUCTIONS - : after installing reshade (dx12 version if you're using x912pxy), just drop the Pop o sun preset ini file in the main GW2 folder where the . I tried the dx12 modificatio